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Ancient Order of the Golden WizardContains "mature" content, but not necessarily adult.Ancientorderofthegoldenwizard@groups.msn.com 
  
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Et tera ves del sante
  
The world of the Sorcerer is one which is wreathed in the mystic fires of the future. Having the same cunning and foresight as a beginner Wizard, Sorcerers attempt to change their world through a slightly different means. While the Wizard tends towards natural magics, and a defensive position, the Sorcerer tends to have an affinity for the proactive magics and an aggressive mannerism if powerful enough. This does not imply that they are evil, per se, but it does show that they have a different approach tactic, and that they do (as with every distinct art on this page series) use one energy which is uniquely their own. Some consider Sorcery as it is displayed here to be the equivalent of Chaos Magic. The realm of Twilight is the main concentration of advanced Sorcery. While the minor premises of Sorcery consist of the amalgamation of black magics, scrying, enchanting, magecraft, and heavily in conjuring (the reason will be seen later for this), the mainstay power of the Sorcerer is the Twilight realm. The negative and dark world of Twilight is something which must be carefully navigated. The Twilight is almost, in a sense, an unreal overlap of this world. The visible world has its own layout and, much like Plato's world of forms, Twilight conforms to this in an unreal sense. The vast exagerrations between that world and our own is reminiscient of the far-fetched worlds of Piers Anthony or Terry Pratchet, but with a bizarrely sinister twist. Given the nature of this plane, the Sorcerer can understand it to be a wild extrapolation of the natural world and, as such, may try to use it in the same manner as the Wizard uses the Astral -- for remote viewing which is a lessor skill of their kind. The trouble with this is that the Twilight is notorious for its grotesque distortion, and thus must be interpretted with a grain of the proverbial salt (or with a whole shaker's worth, for that matter). A hill becomes a jagged mountain, a hole becomes a chasm, a setting sun becomes an entire misted horizon ablaze with infernal fire, and other such powerful distortions. If these may be correctly interpretted, however, the plane can be a useful tool in the evaluation of the condition of a given situation. More that this, though, there are the inhabitants of this plane to consider. The Twilight, for all its dark beauty, is also as hostile an environment as the astral may be at times. It is the abode of many types of "dark" creatures, including many types of demon (not) . This accounts for the heavy reliance Sorcerers tend to build on demonic magics no only their miss-givings. The ability to meet these creatures on their own soil is among the most fearful experiences available, yet the Sorcerer works with them with reverence and wisdom when of that level. The demonic realms team with different dark entities that exist on that plane because they are composed of the matter that creates the realm itself not true.... They are self-contained intelligences while they remain on this level of existance and have an intimate knowledge of the interpretation of the phantasmal Twilight. It is unknown precisely how long they have existed, and it can not be determined precisely how they came into being (but wizards know), the fact remains that they exist and that they are greatly resourceful within their realm. The demonic hosts of the Twilight operate in roughly the same way as demons on the mortal level would, save for the fact that they are able to perform their best while working on their natural level. They are dangerous in Twilight as with earth, so caution is always advised, of course, yet they are not as inherently malicious as most religion would paint them to be. The use of these dark creatures and demonic entities becomes a mainstay power, in many respects, of the Sorcerer. To be able to appear with these creatures and communicate with them on a level where they are unfettered is a great asset, and one which is often drawn heavily upon. The next advantage of the Twilight is one which provides for the Sorcerer's direct use of power: drawing directly on the Twilight to produce effects. With a bit of a wild imagination, the Sorcerer can use Twilight in much the same way as the Wizard uses Astral as most think. Though creating change from that level is often very difficult due to the gross distortion factor, fantastic exaggeration of a desired effect produced in the Twilight tends to reflect itself into the mortal plane as well. By shaping this level of thought by your will, Twilight's exaggerations wane until they filter down into the mortal plane and make lesser effects which translate into real results. Great quakes and scenes of utter chaos and mayhem, on Twilight, may filter down into a lesser feeling of discontent on this level. This could be, for example, the basis of a "Cause Discord" spell to make people upset. Likewise, bringing the entire negative image of a scene to a perfect and complete still will filter down into a "Calmness" spell, of sorts, just as an example. Learning how to predict how much is enough, too little, or too much is the art of the Sorcerer, and learning precisely where to make changes to gain the desired effect makes for quite an interesting study. Experimentation should, ideally, err on the side of caution, but in time a proficiency in anticipating what the bizarre distortions of the Twilight really mean will be gained. Lastly, the Twilight's power serves as an enhancement to the other magics that a Sorcerer may carry long with their art. Chances are, both in Magehood and in Sorcery, that other arts are utilized in tandem with the primary mystic studies of Astral and Twilight respectively. Sorcerers may draw on the power of the ethers of Twlight to enhance that which they already perform. Minor Necromantic functions, for example, may be given unique properties by being performed from the Twilight. There is an infinite amount of possiblities, available in this respect. Borrowing skills from other arts and attempting their use on the Twilight gives unique properties to otherwise difficult or impossible spells, usually decreasing their potency but vastly extending their range. With the incredible power of the Twilight at hand, and a proficiency in surviving on this level, Sorcerers may pervert the normal powers that be into a more malleable form if given its keystone, or glyph. This unique art known as Sorcery is one which knows no bounds and has no limits, except those which are allowed by the user of Magehood.
 
The Gifts one might aquire in learning  they have:
connection with the 3 universes
talismanic/and medallion sygils
scrolls of the Arch mage
workings with the 5 directions but in more of a bind view
the gateways
they keys of 7 and  9
the alchemistry of ambrose
 the shadow fain
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