QUESTION
Where is Uvirith's Grave/Where do I start the quest?
ANSWER Uvirith's Grave is listed on the paper map that came with your game, assuming you bought it and didn't download it. It's in the South East part of the continent, in the Molag Amur Region. The grave itself has a few mushroom trees on it, the only ones in the area.
The following is a link to an on-line map, where you can do a search for Uvirith's Grave:
http://www.m0use.net/~uesp/morrow/map/mw_map.shtml
QUESTION I found a door in Moon's Spawn that I can't unlock (Upper Halls), where are the keys?
ANSWER
You need to go find the Dremoran Citadel. In the lowest level, you will find 3 rotating doors, one of which leads to the Inner Chamber of Margorath. Talk to him, accept his quest, and you will be given the key (which they stole).
QUESTION
I found a door in Moon's Spawn that I can't unlock (To the right of the main entrance), where are the keys?
ANSWER
First, you need to get the key to the door in the Upper Halls (see the previous question). You will find the key up there.
QUESTION
I found a door in Moon's Spawn that I can't unlock (down in the water caverns), where are the keys?
ANSWER
First, you need to get the key to the door in the Upper Halls (see the above question about the Upper Halls). Once you talk to the Dwemer up in one of the towers, he will give you the key.
QUESTION
Where is the Burning Eye and Dremoran Citadel?
ANSWER
It is DIRECTLY south east of Azura's shrine, as described. However, it is a few cells out, so it takes quite a while to get there. There is a bonus item on the exterior of Moon's Spawn to help you get there faster.
QUESTION
I'm in the Dremoran Citadel, but how come hardly any of the Dremora drop their weapons? In initial testing, I had every single Dremora drop their weapons. However, every single tester felt that this was WAY too much loot, so I played with the percentages, and felt that I came up with a ratio that the testers liked.
QUESTION
How do I open the series of 4 doors in the Dremoran Citadel?
ANSWER
There are 2 series of 4 doors.
For one side, you can teleport into one of them by using one of the 3 rotating doors in the lowest level.
For the second side, you can not open the doors until the Oblivion Power sealing them is disabled. To do so, talk to Nargun the Dwemer and get the Dwemer Containment Devices, then disable the oblivion power generators in the upper levels of the Dremoran Citadel. The generators are the large rotating claws with red lights coming from them.
QUESTION
How do I open the door behind Margorath's room?
ANSWER
Similar to the above question, you can not open the door until the Oblivion Power sealing them is disabled. To do so, talk to Nargun the Dwemer and get the Dwemer Containment Devices, then disable the oblivion power generators in the upper levels of the Dremoran Citadel. The generators are the large rotating claws with red lights coming from them.
QUESTION
Where in the heck is Dark Pestilence?
ANSWER
If you read your journal after getting this quest, you will see that you comment to yourself that the only other floating rock you recall is the Ministry of Truth, which is the floating prison in Vivec. This is Dark Pestilence, but the door is on the OUTSIDE of it.
QUESTION
I found Dark Pestilence, but where is the door?
ANSWER
The door is on the OUTSIDE of the rock.
Once you have either defeated Margorath or destroyed his Heartstone, a journal will appear on the pedestal where he was trapped. Take this to Nargun, who will translate it for you, and will let you know that this will allow you to get inside the door.
QUESTION
When I enter Dark Pestilence, it is pitch black, and I can't see a thing.
ANSWER
There is a game engine problem with Radeon cards, but I'm not sure of the specifics. I've seen 2 ways to solve this. One, go into the editor, and change the fog density of Dark Pestilence from 0 to 1. Somehow, making the fog THICKER solves this. Two, read the following post by Chilvelfeyr on the official forums:
"Well, I decided to play around with this further, and I found that the problem with the rift being so dark appears to be related to the Table and Vertex Fog settings. Disabling them appears to resolve the problem but makes exterior areas look like hell.
So, they should be re-enabled after leaving the rift for quality image. However, that, at least, works as a temporary fix for individuals, like myself, that happen to run into similar or identical issues with the Rift being so dark due to graphical issues with the Radeon Video Card and the game.
The tweaker program I was using was Radeonator 2.0 Beta 1 which worked real well in fixing the problem. This program I had come across using a search engine to find a better program than the one (Rage3D Radeon Tweaker) that I was using. "
QUESTION
I keep dying when I get close to the spinning blades of the Rift to try to close it. How do I get them to stop spinning?
ANSWER
Well, the 3 spinning crescent blades are SUPPOSED to kill you if still spinning. You need to disable all three. The are powered by 3 separate spinning oblivion energy claws, spewing red Oblivion energy. If you are carrying a Dwemer Containment Device, and get close enough to the claw, Oblivion energy is absorbed/nullified, the claw stops spinning, and the crescent blade protecting the Rift stops spinning.
One Oblivion claw is located behind the Rift itself. Another is in the Fire section of Oblivion (the yellow world, which you have passed already if you have reached the Rift), and the third is in the Ice section (blue world). For the Fire and Ice claws, you must walk an invisible path to reach them.
QUESTION
The Seducers and the final fight with Margorath keep killing me, can I get around it?
ANSWER
Yes, I deliberately left a way to kill them without direct battle. You can lure them outside the Rift room, and if you move fast enough, you can get the path beneath them to disappear, which will cause them to fall to their deaths.
QUESTION
I was attacked by 3 guys wearing red robes, what's up with that?
ANSWER
This is the Monty Python easter egg, known as the Spanish Inquisition. I realize many people won't recognize them, but I think it's funny as hell. Oh, and once 'activated' they appear in other unexpected places.
QUESTION
What & where is the Monty Python easter egg?
ANSWER
The easter egg is the Spanish Inquisition. When you first enter Dark Pestilence there is a greyish/purplish globe high above you. You need to get into it, which means finding a smaller globe of the same color as a portal.
When you first enter Dark Pestilence, turn around 180 degrees, then walk down that pathway. A little ways down, you will find a CIRCLE above your head, the only daedric 'claw' shaped like it. You will need to levitate through it, then navigate through an invisible passageway (Left, after you go up until you hit the 'ceiling'). You will then find a pathway appearing in front of you that will lead to the archer's room that you can see. Go through the room, and on the other side is the portal globe.
Once in the easter egg room, you will find Darkhan the Janitor; Darkhan is the person most responsible for testing the mod over and over for bugs, thus the 'janitor.'
On the platform in the room is the Comfy Chair. Activate it, and you will meet the Spanish Inquisition. Once you do this, you can meet them twice more...one, talk to the female mage NPC again (find the right topic). The second is in the Engine works, but doesn't make nearly the sense that the first one does.
Also, yes, i know you can 'wear' the head of one of the Spanish Inquisition (Biggles, IRRC). This was left that way on purpose, as a 'fun' thing. It also looks amusing when you put his 'head' on a table. :)