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http://bigjkd.forumco.com/

 

My extended explainations of The Paradigm of Combat are in red font and appear at the end of the original content that is in default black font, the questioned area from posters (Big Sean, JKD Allen) are in blue font and appear at the front of the original content. I apologize that it has taken a while to get this post and I certainly hope I can get posted without interruptions (I am quite a busy guy)...

quote:
Originally posted by sifujkiser108

THE PARADIGM OF COMBAT

by Jonathan E. Kiser



What I've done is study the situations, environments, and survival landscape of virtually every real fight that I've personally experienced, as well the fights of others. What rings true to each situation is that there are certain parameters that if followed you increase the certainty of survival. The Paradigm of Combat essentially is a model based upon a "reverse engineering" concept. What I've done is look at what goes wrong in combat and developed some safety measures to follow. In addition, I've examined how fights are dominated and have worked those principles into the model as well. Now this may seem all too complicated; but it isn't and in fact it is easier than remembering multiple movements or sequenced orders that will fall apart in the stress of real combat. So, without further ado, I present to you The Paradigm of Combat:

1. Action beats Reaction from a critical distance (Danger Zone).

This distance varies based upon whether the opponent is weilding a weapon or not. However in a bare-knuckled fight (see The 10 Laws of Combat /Law 7) that this distance is the length of your attacker's lead limb to the center of your mass known as the Line of Gravity. Why this works like it does is the 3-to-1 Principle: All you have to do is move, compared to your opponent having to visually recognize the attack, send the signal to the brain or brain stem, and then he must actually react. In this Danger Zone generally the first to draw will be the first to score. I say, "generally" because there are exceptions to every rule (see The Laws of Combat/ Law 1).

2. Distance Regulation lends Reaction Timing and both are Allies of Defense.

BIG SEAN's question: I have different feelings when it comes to Reaction beating Action from what you call the "Danger Zone" though. To me, if an attack is done with the idea of breaking rhythm and distance control, then Action will always beat Reaction. Again, this is just how "I" look at it, that doesn't mean I am saying you are wrong.

JKDAllen's question: I was wondering if you could further explain #2. It sounds like you are talking about what I call 'Reset mode' to regain control, but a further explanation would help me to understand.
What this implies is that if you can manage to put space between you and your attacker it will afford you the timing to deal with incoming attacks and position yourself accordly to your opponent's actions. The idea here is to stay just slightly out of reach but be close enough to close in on your opponent once he decided to attack you. The idea here is that Reaction Beats Action from outside the Danger Zone. Become aware of your personal Lines of Initiation (exactly when you should throw something without any more set-up or preparation) to exploit your opponent's sense of security. Learn to refine your smoothness in your attacks and utilize feints and ruses to lure your opponent into your trap. It is best to actually wait for his attack to fully use this Paradigm to your advantage.

My answer for Big Sean, I agree completely with your statement..in fact if you look at my statement again you will see that I advocate using feints and ruses (broken rhythm is a unique combination of both), what I am saying here is that in order to avoid the calamity of being caught in the Danger Zone you should increase distance between you and an attcker so that you can visually track an attack. There is no guarantee that you won't be done in by an attack in broken rhythm however the odds of you defending against it or better yet countering it are increased by employing #2. More importantly is the issue that most attackers aren't smart or educated enough to use broken rhythm, and even so even an attack in broken rhythm must have other components for it to be successful. Overall, I am using a general rule..so as to not overly complicate the matter..the details are filled in by spending sufficient time training within the framework of The Paradigm of Combat. Any closing action of my attacker to close on me can equally go bad for him when I use #3 of The Paradigm of Combat effectively.
My answer for JKDAllen, Technically, I need to know more about what you call "Reset Mode" but based on what it sounds like I will entertain the idea...I say that #2 can be considered Reset Mode if you say that I was initially attacked and somehow had a moment to put distance between the opponent and myself to utilize the advantage of distance and the reaction timing that is gained. I teach #2 first in example: Say that a situation is beginning to escalate and I put a distance in anticipation that my "potential atacker" will become an "actual attacker", I do all that I can to deescalate the situation using non-verbal and verbal methods that will hopefully redirect his anger, frustrations, or intentions. However if this doesn't work then I am buying the timing and distance to respond accordingly to his actions. Of course, trying to escape before an encounter is better because I believe there are reprucussions that you must face after an attack even if you are successful in defending against it such as lawsuits, time off from work due to injuries, medical bills, reputation repair, and general PTSD, etc.


3. Use Pressure, Proximity, and Positioning to negate your opponent's ability to counter.

Once your close in on your opponent use Pressure, Proximity, and Positioning to gain superiority over your opponent. Basically, you shouldn't just stand there when your opponent rushes you, you should meet him with just the right amount of pressure to control his balance, you should increase your proximity to him to negate his ability to deliver hard strikes, and you should position yourself so to deliver your own counters.


"Reality through Totality"
INTEGRATED COMBATIVE CONCEPTS
Jonathan E. Kiser
Founder/Director
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