KINETICS [Part 2] |
GM NOTE | Kinetic Abilities are best thought of as ‘Mind Over Matter’, where the User’s Will enables them with a varying degree of control over an element (such as Pyrokinesis, relating to Fire) or an abstraction (such as Chronokinesis, relating to Time). They are a blend of Psionic and Physiological powers. |
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PHOTOKINESIS (Light) | - Minor: Exhibits a single trait attributed to Type 1-5 photokinetics; For example:
- Coloration: The power to change any color into another. This enables chameleon like abilities, as well as creating darkness and shadows by turning light black, heat emission by changing the spectrum color of air particles or light and the ability to create force fields vs heat by changing particles or light
- Type 1:
- Type 2:
- Type 3:
- Type 4:
- Type 5:
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POLYKINESIS (Multi-element: Air, Earth, Electricity, Fire, Ice, Water) | - Type 1:
- Type 2:
- Type 3:
- Type 4:
- Type 5:
- Avatar: UNIQUE - Multi-elemental Herald of Elemental Guardians [JUDGMENT]
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PYROKINESIS (Fire) | - Minor: Exhibits a single trait attributed to Type 1-5 pyrokinetics; For example:
- Combustion: Cause objects or people to spontaneously combust and burn from 1-10 minutes
- Type 1:
- Type 2:
- Type 3:
- Type 4:
- Type 5:
- Elemental: UNIQUE - Fire Incarnate [FYR]
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QUANTAKINESIS (Reality) | - Minor: Exhibits a single trait attributed to Type 1-5 quantakinetics; For example:
- Type 1: Occasional, very limited reality warping, mostly accidental or unconscious (i.e. wishing for something to drink, then finding a glass of water spontaneously appearing); extremely difficult to master; ability seems to manifest itself at random [ETHERIAN]
- Type 2: Limited reality warping, some alteration, usually conditional (neural pathways realign, creating protective fail-safes; too much power for a lesser being); conditions can include administration of warping commands (must speak command or proximity requirements) to extent of warping (duration or can only alter non-organic items); overuse of ability can often cause physical ailments (tumors) or psychological trauma (schizophrenia) [REVEALER]
- Type 3: Advanced form of Type 2, exhibiting more control and understanding of abilities; able to alter reality, not just warp it; reality alteration still conditional, less limited; neural pathways realign, utilizing substantial amount of previously unused part of the brain (similar to a Type 5 Chronokinetic); consciousness elevates
- Type 4: Demigod; not as rare at the Type 5 (unfortunately); potentially the most dangerous type of quantakinetic; can alter reality on a galactic scale, yet still bound to base human instincts (akin to the gods of myth – powerful yet flawed); though powers are immense, Type IV’s are still mortal
- Type 5: Godlike; can reshape the very fabric of reality; consciousness elevated to omnipresent levels; concepts of good and evil inconsequential (as are many other philosophies and praxes); Type 5 quantakinetics are EXTREMELY RARE and don’t linger long with finite beings (humans, for instance)
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TECHNOKINESIS (Machines/Technology) | - Minor: Exhibits a single trait attributed to Type 1-5 technokinetics; For example:
- Machine Animation: Control machinery
- Type 1:
- Type 2:
- Type 3:
- Type 4:
- Type 5:
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TELEKINESIS (Mind over Matter) | - Minor: Exihibits a single trait attributed to Type 1-5 telekinetics; For example:
- Type 1:
- Type 2:
- Type 3:
- Type 4:
- Type 5:
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TERRAKINESIS (Earth) | - Minor: Exhibits a single trait attributed to Type 1-5 terrakinetics; For example:
- Geoforce: Locate near by earth-related phenomena, create volcanoes, earthquakes, project magma etc
- Type 1:
- Type 2:
- Type 3:
- Type 4: Text [SAPPHIRE]
- Type 5:
- Elemental: UNIQUE - Earth Incarnate
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| Updated: 22 February 2008 |