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  Episode 2  
  
  Episode 3  
  
  Episode 4  
  
  Episode 5  
  
  Episode 6  
  
  Episode 7  
  
  Episode 8  
  
  The Quest of Might part 1  
  
  The Quest of Might part 2  
  
  The Quest of Might part 3  
  
  Hackmaster update  
  
  Hackmaster NEW!!!!  
  
  Ruby  
  
  Tusker the Red  
  
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  Billy  
  
  Honour Basics  
  
  Honour details  
  
  Alignment Basics  
  
  Encumberance  
  
  Experience and Fame  
  
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  Hackmaster ***NEW***  
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  Continuum: The Hindenberg  
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Try looking at these links, they is what hackmaster is based on


http://www.wired.com/animation/collection/andrew_babb/kotb_sara/

http://www.mud.co.uk/richard/kodt.htm

http://www.hoodyhoo.com/kodt01.htm

http://www.hoodyhoo.com/kodt.htm

etc

 

Episode 3

The day began testing new items. The Book of Infinite spells bound itself to the cleric, causingsome damage in process. The Lyre or  Building stummed a lovelly chord when struck by the ranger, and the ground shook a little. The rug of  smothering smothered the human, and had to be destroyed to get him out.

Continuing onward and upward towards NW, spy down in valley a tarder and son heading in opposite direct. A trade is made of the 9 gems gained from the lizard man for 5 magical items. a couple of nice sets of armour, a +4 bastard sword, a potion, and a helmet. The cleric promptly grabbed the helmet and put it on (it was a helm  of opposite alignment!) The LE god hijacking his soul..The human fighter claimed the sword, the orc and thief the armour.

The continued on, around 1330hrs they stopped for lunch, and a wrought iron gate was seen hidden behind some ivy, the gate was pushed down by the thief. The graveyward beyond soon erupted in skeletons, zombies and ghouls. Though they proved easy prey the archers snapped his bow, and the ranger managed to get scratched by a ghoul (hope it doesn't become infected)

A general look around the graveyard found no loot, but a trapdoor entrance leading down into 1 60' by 40' by 20' deep chamber, a mausoleum, two doors leading off east, and somothing big slithering in the dark Torches were thrown  down (cross off 5 torches) and arrows shot at the massive black termite-like worm, oozing black slime. The shots just bounced. I shot black ichor and sucked the thief within its body, the half-orc leapt onto its head, the  cleric having tried and fell. The cleric released one of the spells from the Book of Infinite Spells and a giant spider joined the attack (though later splattered against the wall by the worms tale). The human having lost his weapon in his first attack (having being become glued in the worms spit) attached a rope to allow descent. The ranger and archer stood firing from the trapdoor as the human fighter slid down the rope to join the attack. After the difficult battele, a small amount of treasure was found, and it was decided that before trying the doors that a returnto school was needed.

Everyone went up a level, and took auxillary courses in exchange for the huge Garnet found in episode 1

The group have now been together 59 days (after school and returning to dungeon) (NB:1st level school=1 week, 2nd level took 2weeks, 3rd level took 3 weeks, 4th level took 4 weeks. (ignore fact hazy's 3rd took only 1 week, my mistake). This does mean that everyone has to hang around for the thief for a week after they've done their course. Buts theres a bar.

Current stats

PC  Honour Level 
Jen  23 3 
Troy  16 3 
Hazy  22 4 
Foxy  7 3 
Reds  16 3 
Hogg  12 3

Group honour is 16
After every game month everyones honour moves towards the group honour, the first and second months where finished this week.

So everyones honour (except troy/reds who are already average) moves 1 towards average
  Modified honour
Jen -2  21
Troy 0  16
Hazy -2  20
Foxy +2  9
Reds 0  16
Hogg +2  14

Taking this into account everyones fame is now as follows:
 Fame
Jen 7
Troy 5
Hazy 8
Foxy 3
Reds 5
Hogg 5

Group Fame 5

Alignment changes
 
By defeating the evil undead everyone moved one step towards lawful-good
By wearing the helmet of opposite alignment the dwarven cleric became Lawful Evil.
  level Charisma Law/chaos Good/evil
Jen C2G2 3 0  -5  +5
Troy C2G3 3 0  -5  +6
Hazy C2G2 4 0  -6  +6
Foxy C1G3 3 -4  0  +2
Reds C3G3 3 0  -6  +6
Hogg L3E3 3 -7  +1  +!
   Numerator -21  +26
   Denominator 23  +26

     -0.913  +1

Groups alignment is still Chaotic Good, so since everyones been hanging around for 2 game month together, everyones alignment moves 2 step towards CG

 

Going up  level notes

Fighters/Ranger gain 1 additional proficiency slot
Fighters are now level 3 Swordsmen
Ranger is now a level 3 Scout
Ranger gains +5% tracking skill, Hide in shadows=20%, Move silently 27%
Cleric is now a level 3 Brother of Francor'Dieus the Earth god
Thief is now a 4th level Larcenist

Half-orc Figher made an enemy at school, school rules prohibit fighting amongst students, but plenty verbal taunting occured with Leo Mead, a human fighter (lvl 6), he just doesn't like fact half-orc sun shines as far as his boss is concerned.

New skill notes: (for jen)

String Instrument, Lyre
 Basic skillmeans you can play simple tunes
 Specialization means can play complex and compose simple tunes
 Mastery means you virtuoso and composer of intricate works  
Jumping
 with 20ft run up broad jump 2d6+level in feet, up to max of 6*your height
 with 20ft run up can high jump 1d3+half level in feet, to max of 1.5*height
 from standing start can jump 1d6+half level broad or 3ft high
 can use pole, which must be 4 to 10ft tall than user, with 30ft run can vault 1.5*poles length broad
  or length of pole height, you can land on feet if vaulting over something less than half
  length of pole.
 All distances are reduced by a % equal to base AC of armour worn*10%

Honour dice
  level
Honour score 3 4 5 
<10  1 1 1
15  d3 d3 d3
20  d4 d4 d4
25  d4+1 d4+1 d4+1
30  d6 d6 d6
35  d6 d6 d6+1
40  d6+1 d6+1 d6+1
45  d6 d6+1 d6+1
50  d4+1 d8 d8+1

Great honour 33-40 41-50 49-60
Dishonour <12 <15 <18

Fame

To be classed as a figure of note, which has various advantages, such as yoda-type masters maybe seeking you out to train etc, your fame must fall into range depending on level

Level Fame window
3 17 to 22
4 23 to 28
5 29 to 35

Fame=(Level*Honour)/10 (rounded up)

Critical hit locations

The roll is dependant on size of attacker vs size of defender (missile rolls always d10000)

Defender size  Attacker Size
  Small  Medium
Tiny  d9000+1000 d8000+2000
Small  d10000  d9000+1000
Medium  d9000  d10000
Large  d8000  d9000
Huge  d7000  d8000
Gigantic  d6000  d7000

NB:For all rolls except 9101-9800 and even result is right side of body, an odd result left side

1-100  Foot, top
101-104  Heel
105-136  Toe(s)
137-140  Foot, arch
141-170  Ankle, inner
171-200  Ankle, outer
201-220  Ankle, upper/Achilles
221-964  Shin
965-1006  Calf
1007-1118 Knee
1119-1132 Knee, back
1133-1216 Hamstring
1217-2000 Thigh
2001-2330 Hip
2331-2405 Groin (male only)
2406-2435 Buttock
2436-2570 Abdomen, lower
2571-3020 Side, lower
3021-3110 Abdomen, upper
3111-3125 Back, small of
3126-3155 Back, lower
3156-3425 Chest
3426-3455 Side, upper
3456-3485 Back, upper
3486-3500 Back, upper middle
3501-3820 Armpit
3821-4300 Arm, upper outer
4301-4492 Arm, upper inner
4493-4588 Elbow
4589-4684 Inner joint
4685-5308 Forearm, back
5309-5836 Forearm, inner
5837-5908 Wrist, back
5909-5980 Wrist, front
5981-6052 Hand, back
6053-6076 Palm
6077-6220 Finger(s)
6221-7180 Shoulder, side
7181-9100 Shoulder, top
9101-9121 Neck, front
9122-9142 Neck, back
9143-9373 Neck, side
9374-9653 Head, side
9654-9688 Head, back lower
9689-9768 Face, lower side
9769-9788 Face, lower center
9789-9823 Head, back upper
9824-9903 Face, upper side
9904-9923 Face, upper centre
9924-10000 Head, top

Critical Hit Severity

defenders AC - attackers chance to hit AC 15 + attackers current to hit modifiers + d8 (8's roll d8-1 etc.)

NB: if severity is less than 1 it doesn't class as a critical, just a normal hit.

Examples:

Severity 16 hit at elbow with hacking weapon
 result: x2,w,a3,t1
  2 times the damage
  drops weapons carried or items
  -3 to-hit
  80% chance of paralysis
  30% chane of bleeding to death in con/2 rounds

Severity 16 hit at elbow with crushing weapon
 result x2,w,a3,s3,b1
  2 times damage
  drops weapons carried or items
  -3 to-hit
  reduce strength by 3
  15% chance of bleeding to death in con/2 rounds

Severity 16 hit Head, back upper with hacking weapon
 result x4,a7,d7,u,sc
  4 times damage
  -7 to-hit rolls
  -7 to dexterity
  unconcious
  temp. migraines/short term memory loss
  80% chance of gaining seizure disorder flaw

Severity 16 punturing hit to groin
 result x3,m4,f,h6,ib,v1
  3 times damage
  50% movement for d12 hours
  falls prone and drops items
  loss of loss 30% temp honour
  1d4 dam/hour
  con check or shock
  48% chance bleed to death in con/2 rounds
  Roll on vital organ damage table, punctured bladder

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