Try looking at these links, they is what hackmaster is based on
http://www.wired.com/animation/collection/andrew_babb/kotb_sara/
http://www.mud.co.uk/richard/kodt.htm
http://www.hoodyhoo.com/kodt01.htm
http://www.hoodyhoo.com/kodt.htm
etc
Episode 3
The day began testing new items. The Book of Infinite spells bound itself to the cleric, causingsome damage in process. The Lyre or Building stummed a lovelly chord when struck by the ranger, and the ground shook a little. The rug of smothering smothered the human, and had to be destroyed to get him out.
Continuing onward and upward towards NW, spy down in valley a tarder and son heading in opposite direct. A trade is made of the 9 gems gained from the lizard man for 5 magical items. a couple of nice sets of armour, a +4 bastard sword, a potion, and a helmet. The cleric promptly grabbed the helmet and put it on (it was a helm of opposite alignment!) The LE god hijacking his soul..The human fighter claimed the sword, the orc and thief the armour.
The continued on, around 1330hrs they stopped for lunch, and a wrought iron gate was seen hidden behind some ivy, the gate was pushed down by the thief. The graveyward beyond soon erupted in skeletons, zombies and ghouls. Though they proved easy prey the archers snapped his bow, and the ranger managed to get scratched by a ghoul (hope it doesn't become infected)
A general look around the graveyard found no loot, but a trapdoor entrance leading down into 1 60' by 40' by 20' deep chamber, a mausoleum, two doors leading off east, and somothing big slithering in the dark Torches were thrown down (cross off 5 torches) and arrows shot at the massive black termite-like worm, oozing black slime. The shots just bounced. I shot black ichor and sucked the thief within its body, the half-orc leapt onto its head, the cleric having tried and fell. The cleric released one of the spells from the Book of Infinite Spells and a giant spider joined the attack (though later splattered against the wall by the worms tale). The human having lost his weapon in his first attack (having being become glued in the worms spit) attached a rope to allow descent. The ranger and archer stood firing from the trapdoor as the human fighter slid down the rope to join the attack. After the difficult battele, a small amount of treasure was found, and it was decided that before trying the doors that a returnto school was needed.
Everyone went up a level, and took auxillary courses in exchange for the huge Garnet found in episode 1
The group have now been together 59 days (after school and returning to dungeon) (NB:1st level school=1 week, 2nd level took 2weeks, 3rd level took 3 weeks, 4th level took 4 weeks. (ignore fact hazy's 3rd took only 1 week, my mistake). This does mean that everyone has to hang around for the thief for a week after they've done their course. Buts theres a bar.
Current stats
PC Honour Level
Jen 23 3
Troy 16 3
Hazy 22 4
Foxy 7 3
Reds 16 3
Hogg 12 3
Group honour is 16
After every game month everyones honour moves towards the group honour, the first and second months where finished this week.
So everyones honour (except troy/reds who are already average) moves 1 towards average
Modified honour
Jen -2 21
Troy 0 16
Hazy -2 20
Foxy +2 9
Reds 0 16
Hogg +2 14
Taking this into account everyones fame is now as follows:
Fame
Jen 7
Troy 5
Hazy 8
Foxy 3
Reds 5
Hogg 5
Group Fame 5
Alignment changes
By defeating the evil undead everyone moved one step towards lawful-good
By wearing the helmet of opposite alignment the dwarven cleric became Lawful Evil.
level Charisma Law/chaos Good/evil
Jen C2G2 3 0 -5 +5
Troy C2G3 3 0 -5 +6
Hazy C2G2 4 0 -6 +6
Foxy C1G3 3 -4 0 +2
Reds C3G3 3 0 -6 +6
Hogg L3E3 3 -7 +1 +!
Numerator -21 +26
Denominator 23 +26
-0.913 +1
Groups alignment is still Chaotic Good, so since everyones been hanging around for 2 game month together, everyones alignment moves 2 step towards CG
Going up level notes
Fighters/Ranger gain 1 additional proficiency slot
Fighters are now level 3 Swordsmen
Ranger is now a level 3 Scout
Ranger gains +5% tracking skill, Hide in shadows=20%, Move silently 27%
Cleric is now a level 3 Brother of Francor'Dieus the Earth god
Thief is now a 4th level Larcenist
Half-orc Figher made an enemy at school, school rules prohibit fighting amongst students, but plenty verbal taunting occured with Leo Mead, a human fighter (lvl 6), he just doesn't like fact half-orc sun shines as far as his boss is concerned.
New skill notes: (for jen)
String Instrument, Lyre
Basic skillmeans you can play simple tunes
Specialization means can play complex and compose simple tunes
Mastery means you virtuoso and composer of intricate works
Jumping
with 20ft run up broad jump 2d6+level in feet, up to max of 6*your height
with 20ft run up can high jump 1d3+half level in feet, to max of 1.5*height
from standing start can jump 1d6+half level broad or 3ft high
can use pole, which must be 4 to 10ft tall than user, with 30ft run can vault 1.5*poles length broad
or length of pole height, you can land on feet if vaulting over something less than half
length of pole.
All distances are reduced by a % equal to base AC of armour worn*10%
Honour dice
level
Honour score 3 4 5
<10 1 1 1
15 d3 d3 d3
20 d4 d4 d4
25 d4+1 d4+1 d4+1
30 d6 d6 d6
35 d6 d6 d6+1
40 d6+1 d6+1 d6+1
45 d6 d6+1 d6+1
50 d4+1 d8 d8+1
Great honour 33-40 41-50 49-60
Dishonour <12 <15 <18
Fame
To be classed as a figure of note, which has various advantages, such as yoda-type masters maybe seeking you out to train etc, your fame must fall into range depending on level
Level Fame window
3 17 to 22
4 23 to 28
5 29 to 35
Fame=(Level*Honour)/10 (rounded up)
Critical hit locations
The roll is dependant on size of attacker vs size of defender (missile rolls always d10000)
Defender size Attacker Size
Small Medium
Tiny d9000+1000 d8000+2000
Small d10000 d9000+1000
Medium d9000 d10000
Large d8000 d9000
Huge d7000 d8000
Gigantic d6000 d7000
NB:For all rolls except 9101-9800 and even result is right side of body, an odd result left side
1-100 Foot, top
101-104 Heel
105-136 Toe(s)
137-140 Foot, arch
141-170 Ankle, inner
171-200 Ankle, outer
201-220 Ankle, upper/Achilles
221-964 Shin
965-1006 Calf
1007-1118 Knee
1119-1132 Knee, back
1133-1216 Hamstring
1217-2000 Thigh
2001-2330 Hip
2331-2405 Groin (male only)
2406-2435 Buttock
2436-2570 Abdomen, lower
2571-3020 Side, lower
3021-3110 Abdomen, upper
3111-3125 Back, small of
3126-3155 Back, lower
3156-3425 Chest
3426-3455 Side, upper
3456-3485 Back, upper
3486-3500 Back, upper middle
3501-3820 Armpit
3821-4300 Arm, upper outer
4301-4492 Arm, upper inner
4493-4588 Elbow
4589-4684 Inner joint
4685-5308 Forearm, back
5309-5836 Forearm, inner
5837-5908 Wrist, back
5909-5980 Wrist, front
5981-6052 Hand, back
6053-6076 Palm
6077-6220 Finger(s)
6221-7180 Shoulder, side
7181-9100 Shoulder, top
9101-9121 Neck, front
9122-9142 Neck, back
9143-9373 Neck, side
9374-9653 Head, side
9654-9688 Head, back lower
9689-9768 Face, lower side
9769-9788 Face, lower center
9789-9823 Head, back upper
9824-9903 Face, upper side
9904-9923 Face, upper centre
9924-10000 Head, top
Critical Hit Severity
defenders AC - attackers chance to hit AC 15 + attackers current to hit modifiers + d8 (8's roll d8-1 etc.)
NB: if severity is less than 1 it doesn't class as a critical, just a normal hit.
Examples:
Severity 16 hit at elbow with hacking weapon
result: x2,w,a3,t1
2 times the damage
drops weapons carried or items
-3 to-hit
80% chance of paralysis
30% chane of bleeding to death in con/2 rounds
Severity 16 hit at elbow with crushing weapon
result x2,w,a3,s3,b1
2 times damage
drops weapons carried or items
-3 to-hit
reduce strength by 3
15% chance of bleeding to death in con/2 rounds
Severity 16 hit Head, back upper with hacking weapon
result x4,a7,d7,u,sc
4 times damage
-7 to-hit rolls
-7 to dexterity
unconcious
temp. migraines/short term memory loss
80% chance of gaining seizure disorder flaw
Severity 16 punturing hit to groin
result x3,m4,f,h6,ib,v1
3 times damage
50% movement for d12 hours
falls prone and drops items
loss of loss 30% temp honour
1d4 dam/hour
con check or shock
48% chance bleed to death in con/2 rounds
Roll on vital organ damage table, punctured bladder