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Insight

Insight Ranking

1-999 Natural, unititiated

1000-1999 Ordinary Magician

2000-3999 Notable Magiician

4000-7999 Famous Magician

8000+ Extraordinary Magician

One time honours

Inititation 1000pts

Traits and passions of pagan religion only (underlined) of 16+, get insight each year equal to the Trait ot Passion.

If all religious traits are 16+ get 100 pts

Receive insight equal to one fifth the quantity of Life Force used in a spell, if successful. If cast by a triad, insight is divided by three.

Maintain a sacred place

A stone circle, visited occasionally 25pts

A hillside of wild herbs, visited twice yearly for a week each time 10pts

A small sacred spring, visited 4 times/year for 2 days each.

Performing Sacred Ceremonies

Lead a seasonal ceremony, with less than 100 participants 25pts

Lead a seasonal ceremony, with upto 250 participants (village-sized) 50pts

Lead a seasonal ceremony, with 250 or more participants (town sized) 75pts

Uses of Insight

Other magicians can recognize you magnitude with their Sight.

Each 1000pts gives a +1 bonus to the magicians Sight Skill.

Each 1000pts gives a bonus point, in same manner as accumulated Glory.

You can also accumulate Glory, and benefit accordingly

Each 1000pts of Glory gives +1 bonus to Recognition roll

Each 1000pts give a bonus point.

Glory is gained in following ways:

Defeating an enemy in combat (surrendered, captured, incapacitated or killed)

Ordinary Knight (1000-1999 glory) 50 pts

Notable Knight (2000-3999 glory) 100 pts

Famous Knight (4000-7999 glory) 250 pts

Extraordinary Knight (8000+ glory) 500 pts

If the fight is for love (to knockdown, first blood) 1/10th the glory is gained

If multiple fighters took part in combat the glory is divided

If the enemy’s plan is defeated but he escapes no glory is gained.

unruly peasant 1pt

thief 5pts

ordinary bandit 10 pts

notable bandit 25 pts

armoured and mounted non-knight 35 pts

Saxon raider 35 pts

Pict raider 20 pts

vicious rat 0 pts

huge snake 1 pt

large wolf 5 pts

bear 10 pts

huge white bear 100 pts

witch 25 pts

orge 25 pts

small giant 100 pts

unicorn 100 pts

lion 250 pts

griffin 250 pts

giant 250 pts

fire-breathing wyrm 400 pts

huge giant 500 pts

basilisk 500 pts

If successful with a skill roll in critical or important situation 10 pts, if a critical success 20 pts

If the succss if preformed before nobilty 20 pts, a critical 40 pts

Heroic Death 1000 pts

Glory is gained upon marriage equal to the spouses glory up to a maximum of 1000 pts.

If the spouse dies and re-marriage occurs glory is gained again.

Conspicuous Consumption gains glory, for each £1 spent upto £100 in a year 1 pt of glory is gained, beyond 100, 1 pt is gain for ever £10 spent, e.g £120 would gain 102 pts of glory.

 

Any traits or passion of 16+ gain glory equal to the value each winter.

 

Battle participation gains glory on a round to round basis, and is derived from the size of the battle, with adjustments for various factors:

Small Battle 15pts

Medium Battle 30pts

Large Battle 45pts

This is modified by how well knight did with that round weapon skill roll

Critical Success x2

Success x1

Failure x0.5

Fumble x0.01

Disengaged x0.1 (being in field but not engaged)

Participation in a victory is far more glorious than surviving a humiliating defeat

Clear Victory x2

Indecisive x1

Clear Loss x0.5

If the odds in battle were against your side, more glory is gained

Outnumbered more than 2:1 x1.5

Outnumbered more than 5:1 x2

Success in tasks gains glory dependant on the significance of the task e.g.

Trivial Task (save a maid from a wolf) 1pt

Ordinary Task (carry a message through unknown territory) 10pts

Heroic Task (free prisoners from a tribe of giants, or carry a message safely into a very dangerous place) 100pts

Very Heroic Task (lead a tiny army to repel a huge group of Irish invaders) 250pts

Extraordinary Task (rescue Queen Guenever from death) 1000pts

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