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Major Cities Within The Realm of Ebonloch
 
The Regional Capital of Ebonloch
 
The capital city of Ebonloch is home to a great number of people of all professions. The city of Ebonloch, in addition to being a cultural center for the region, is also the garrison of the local militia and the most heavily guarded of all the cities, towns, and villages in the area.
 
The city is a sprawling affair boasting a population of several thousand people. The layout of the city itself is divided into four unequal sections. These include the Bard's, Artisan's, Lord's, and Rogue's Quarters.
 
 

Background Set by Bannerz~R~Us

 
The town of Baromir is the smallest of the town or cities to appear on the regional map. The town is comprised of perhaps two to three hundred souls that are farmers or herders by trade. The folk of Baromir are easily the hardiest of the folk in the region due to their sturdy tasks and force of will.

The village is most noteworthy as one of the most rustic villages of the area. They still favor the elder styles of architecture in the region, the cruck-frames houses have white plaster walls, criss-crossed with support timbers and vaulted with clay shingled roofs. Most are two story affairs with great decorative iron and glass windows, and heavy shutters which are drawn shut nightly as the folk are an extremely superstitious lot and value privacy and security over much else.

Large fields of grain and vegetables are grown in small gardens next to the houses within the short ring of stones that forms a small wall around the community, outside the wall large grazing fields and enormous fields of crops take precedence.

The town is also noteworthy for their celebrations. As a superstitious lot each moon cycle is celebrated with an energy not oft matched in the lands, and the community also celebrates an additional number of celebrations that mark changes in the seasons or other, sometimes, lesser reasons.


Background Set by Bannerz~R~Us
 
 
 
The Port City of Cape Pieron lies upon a wide bay upon the Lake of Stars, the lake which is also known locally as the Ebonloch. The city is a sprawling mass of several thousand souls nestled against the dark waters of the lake, and a hub for local trade with the other cities that surround its waters and the port cities of the coastal areas along the northern and western seaboards.
 
The city itself provides no exports to the region, though it is an invaluable asset to the trade of the region. The ships which harbor within the cape provide the means of moving goods through the region and to outlying communities beyond. The harbor itself boasts a great stone breakwater which can keep the ships safe in even the fiercest of gales, and though it is home to a fair number of large sailing ships, the majority of the ships are smaller boats and skiffs capable of navigating the narrower waterways of the rivers, allowing trade with regions far removed for the area of Ebonloch.
 

The Twin Cities of Charynth and Orynth

The first settlement of the great twin cities is the, City of Charynth. Charynth is a place of great learning and serves as host to the Great Library of Sages and Scribes, several large and mid-sized estates of regional nobility, innumerable numbers of scribes and sages who study lore both mundance and mystical within the great vaulted and columned rooms within the Great Library's walls.
 
Charynth also provides home to the Greyfeldt Academy of Mystical Arts, a school dedicated to the pursuit of studies in the arts of the arcane, and one of the few schools that lies south of the great nations of Elendria and Sorlaine. The realm of Alderos is also reknowned for magic; however Alderosian magic of a different sort all together, the ancient philosophy and mystical art known as Elementalism.
 
The second of the great twin northern cities is the City of Orynth. The City of Orynth is a city of greatly diverse productivity, and widespread trade in finished goods.
 
Like its sister city of Charynth, Orynth lies nestled upon the northern shores of the Lake of Stars. Orynth is seperated fom its sister city by the width of the Charynth River. The city is founded near great veins of precious metals which provide the city with a steady flow of raw materials for its craftsmen and artisans, as well providing substantial wealth from the materials even in their raw and unfinished forms.
 
One of the chief exports from the city of Orynth is the great stores of materials that well forth from the skilled forges of the cities larger than average population of smiths and armorers. It is widely accepted in nearby lands that Orynthian steel is perhaps the finest steel this side of the Arispur Mountains, which lie to the west, near realms of Beolen, Druakar, and the Dwarven Kingdom of Kharadas.

Background Set by Bannerz~R~Us

Smaller Villages And Uncharted Towns
 
For smaller villages you may use the Wilderness Board to conduct activities within those cities to avoid confusion with events happening in the larger and established communities within the realms, i.e. those listed above.
 
There are perhaps a dozen small villages that also reside within the confines of the area mapped out in the travels of Laendyron Dweomerlane. They have been left out for the sake of conserving space on the map for the truly large cities and established villages of the area. Feel free to utilize these smaller unmapped villages if you need to run any posts within a village that you can feel free to describe as you see fit. These smaller villages are typically less than a few hundred people.

If you need larger cities, there are cities and towns beyond the bounds of numbers in the lands beyond the edges of the mapped domain, please feel free to visit them and utilize them in your posts where you may describe them again as you see fit.

Good luck and may the winds be at your back in your journeys!

~Laendyron~

Background Set by Bannerz~R~Us

Page Complied by Ileandra Young       
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