
Warders and their Training
Warders are known as Gaidin, in the Old Tongue this means 'Brother to Battles'. Traditionally, only one Warder is bonded per Aes Sedai. Greens, sometimes, have more than one Warder. Reds, still sometimes, do not bond a Warder at all.
Aes Sedai use the One Power in bonding their Warders. It is a permanent linking. Ethically, the Warder must agree to the bonding process, but an Aes Sedai bonding a Warder against his will has occurred in the past.
The bond gives the Warder the gift of quick healing, as well as the ability to go without water, food, or rest for long periods of time. After the bonding, Warders are able to sense the Dark One’s taint at a distance. Despite common belief, the Warders’ fighting ability has nothing to do with the One Power. Warders instead are chosen for their natural fighting ability, which is then improved upon through hours of training and practice. Warders are also able to sense things about their Aes Sedai, including her death.
The Aes Sedai know at all times whether their Warder is alive; should he die, she will know the manner and time of his death immediately. The Aes Sedai apparently gain other benefits from the bonding, but these are not known to any except the sisters themselves.
An Aes Sedai will bond another Warder if hers dies, but this generally takes place a long time after the death of a Warder. It is very difficult for an Aes Sedai to get over the death of a Warder. For the most part the relationship between Aes Sedai and Warder is chaste, though in many cases this is not true of the Green Ajah and their Warders.
If an Aes Sedai dies, her Warder loses the will to live. They tend to seek death, fighting battles against increasing odds until is almost certain that he will die. Some Aes Sedai will bond a Warder whose Aes Sedai has died, in the hope of saving him, but the success rates of these attempts are rather low.
The Warders are well known for their almost legendary fighting abilities, but are also famous for their color-shifting cloaks made of fancloth. Looking at a large group of Warders wearing their cloaks can be most unsettling to some.
from
wotmania.com
Rules of Warders
1) No horseplay. period.
2) Gaidin will be treated with respect. (Not to be abused by Gaidin.)
3) Attendance in classes is mandatory. If you do not show up or are late then you will be assigned a pennace. (We know that people do have lives outside of the club but we do expect you to be up here some of the time).
4) All injuries must be reported to the Master of Arms, Naimh or the Asst. Master of Arms, .
5) No fooling around with Novices, Alghai or Accepted/Der Alghai. No Alghai in Novice Rooms.
6) No alcohol until you are a full Warder. Holidays and free days excepted.
What needs to be done before you can be raised to Warder
1) A biography must be sent to the Amyrlin , or the Master of Arms or Keeper of the Chronicles.
2) Put your name in the Warder Ledger
3) Make your character believable. The ideal age for a trainee is about 16-25.
4) Begin your training! (you must post often enough for us to notice you)
To speak with the Master of Arms to train
To sign your name in the Ledger to train
To visit the barracks
To take some classes