MSN Home  |  My MSN  |  Hotmail
Sign in to Windows Live ID Web Search:   
go to MSNGroups 
Groups Home  |  My Groups  |  Language  |  Help  
 
The Towers of Al'Har AmanContains "mature" content, but not necessarily adult.TheTowersofAlHarAman@groups.msn.com 
  
What's New
  Join Now
  Wish to Join?  
  Welcome Board  
  Into the City  
  The Library  
  The White Tower  
  WT Grounds  
  Into the Tower  
  Hall Announcements  
  A.MoN's and MoN's Study  
  Novice and Accepted progress chart  
  Room Assignments  
  Novices  
  Novice Classes  
  Novice Chores  
  Accepted  
  Accepted Classes  
  Aes Sedai  
  The Upper Halls  
  Antechambers & Study  
  Warders and Those in Training  
  
  Alghai Ledger  
  
  Der'Alghai Ledger  
  
  Warder Ledger  
  
  Warders and in Training Pictures  
  A.MoA's and MoA's Study  
  Warder's Training Areas  
  The Dining Halls  
  Tower Basement  
  The Black Tower  
  BT Grounds  
  Entrance  
  Asst.Head Trainer &HT  
  Soldiers  
  Soldiers' Classes  
  Soldiers' Chores  
  Soldier & Dedicated Progress  
  The Dedicated  
  Dedicated Classes  
  The Asha'man  
  M'Hael Haran  
  The M'Hael's Study  
  Reports  
  The Meeting Area aka Chat  
  Common Practice Area  
  Misc. Stuff  
  Talents  
  
  
  Tools  
 

 

Warders and their Training

Warders are known as Gaidin, in the Old Tongue this means 'Brother to Battles'. Traditionally, only one Warder is bonded per Aes Sedai. Greens, sometimes, have more than one Warder. Reds, still sometimes, do not bond a Warder at all.

Aes Sedai use the One Power in bonding their Warders. It is a permanent linking. Ethically, the Warder must agree to the bonding process, but an Aes Sedai bonding a Warder against his will has occurred in the past.

The bond gives the Warder the gift of quick healing, as well as the ability to go without water, food, or rest for long periods of time. After the bonding, Warders are able to sense the Dark One’s taint at a distance. Despite common belief, the Warders’ fighting ability has nothing to do with the One Power. Warders instead are chosen for their natural fighting ability, which is then improved upon through hours of training and practice. Warders are also able to sense things about their Aes Sedai, including her death.

The Aes Sedai know at all times whether their Warder is alive; should he die, she will know the manner and time of his death immediately. The Aes Sedai apparently gain other benefits from the bonding, but these are not known to any except the sisters themselves.

An Aes Sedai will bond another Warder if hers dies, but this generally takes place a long time after the death of a Warder. It is very difficult for an Aes Sedai to get over the death of a Warder. For the most part the relationship between Aes Sedai and Warder is chaste, though in many cases this is not true of the Green Ajah and their Warders.

If an Aes Sedai dies, her Warder loses the will to live. They tend to seek death, fighting battles against increasing odds until is almost certain that he will die. Some Aes Sedai will bond a Warder whose Aes Sedai has died, in the hope of saving him, but the success rates of these attempts are rather low.

The Warders are well known for their almost legendary fighting abilities, but are also famous for their color-shifting cloaks made of fancloth. Looking at a large group of Warders wearing their cloaks can be most unsettling to some.

from wotmania.com

 

 

 

Rules of Warders

1)  No horseplay.  period.

2)  Gaidin will be treated with respect.  (Not to be abused by Gaidin.)

3)  Attendance in classes is mandatory.  If you do not show up or are late then you will be assigned a pennace.  (We know that people do have lives outside of the club but we do expect you to be up here some of the time). 

4)  All injuries must be reported to the Master of Arms, Naimh or the Asst. Master of Arms, .

5)  No fooling around with Novices, Alghai or Accepted/Der Alghai.  No Alghai in Novice Rooms.

6)  No alcohol until you are a full Warder.  Holidays and free days excepted.

 

 

What needs to be done before you can be raised to Warder

1)  A biography must be sent to the Amyrlin , or the Master of Arms or Keeper of the Chronicles

2)  Put your name in the Warder Ledger

3)  Make your character believable.  The ideal age for a trainee is about 16-25.

4)  Begin your training!  (you must post often enough for us to notice you)

 

To speak with the Master of Arms to train

To sign your name in the Ledger to train

To visit the barracks

To take some classes

 

 

 


 



Set Design's by Skye
 

Notice: Microsoft has no responsibility for the content featured in this group. Click here for more info.
  Try MSN Internet Software for FREE!
    MSN Home  |  My MSN  |  Hotmail  |  Search
Feedback  |  Help  
  ©2005 Microsoft Corporation. All rights reserved.  Legal  Advertise  MSN Privacy