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Waynes Pan PadWaynesPanPad@groups.msn.com 
  
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  1A. Wayne's Pan Pad Main Welcome Page  
  1B. Panamania: The Game of Panguingue (Pan) For the PC V1.0  
  1C. Panamania: The Game of Panguingue (Pan) For the PC V1.0  
  2A. Pearls of Pan From The TNPanMan!  
  2B. More Pearls of Pan From The TNPanMan!  
  2C. Pearls of Pan From The TNPanMan: Hand #1  
  2D. Pearls of Pan From The TNPanMan: Hand #2  
  2D. Pearls of Pan From The TNPanMan Hand #3  
  2E. Pearls of Pan From Mac James The First Pan Man! (Intro)  
  2F. Playing Pan With Mac James Hand #1  
  2G. Playing Pan With Mac James Hand #2  
  2H. Playing Pan With Mac James Hand #3  
  2I. Playing Pan With Mac James Hand #4  
  2J. Playing Pan With Mac James Hand #5  
  2K. Playing Pan With Mac James Hand #6  
  2L. Playing Pan With Mac James Hand #7  
  2M. Playing Pan With Mac James Hand #8  
  2N. BONUS FEATURE Beginner's Pan Test  
  2N. BONUS FEATURE Advanced Pan Test  
  2N. Beginners and Advanced Pan Test Answers  
  2O. SPECIAL POEM: Pan By PanManiac  
  3A. Online Panguingue (Pan) Rules -- Please Read  
  3B. Panguingue (Pan) Rules From United Playing Card Company  
  3C. Online Panguingue (Pan) Rules At Pleasure Pan Palace  
  3D. Bay 101 California Card Casino Rules  
  4A. A-K Glossary of Poker Terms From The Bicycle Casino  
  4B. L-Z Glossary of Poker Terms From The Bicycle Casino  
  4C. Panguingue Glossary of Common Terms  
  4D. Dictionary of Pan Lingo (Funny Words)  
  5. Panguingue Card Game Shots  
  6. Pleasure Pan Palace The Panguingue Blog  
  8A. Card Games and Games Software  
  8B. Thanos Card Games Part I  
  8C. Thanos Card Games Part II  
  8D. Thanos Card Games Part III  
  8E. Thanos Card Games Part IV  
  8F. FREE Great Utility Software  
  9. Books On Pan  
  10A. Rod Serling's Night Gallery Paintings (Season One and Two)  
  10B. Rod Serling's Night Gallery Paintings (Final Season)  
  10C. Tom Wright's Paintings For Night Gallery  
  11. Best Picture 1928-2007  
  12A. AFI's 100 Years 100 Movies (1-10)  
  12B. AFI's 100 Years 100 Movies (11-20)  
  12C. AFI's 100 Years 100 Movies (21-30)  
  12D. AFI's 100 Years 100 Movies (31-40)  
  12E. AFI's 100 Years 100 Movies (41-50)  
  12F. AFI's 100 Years 100 Movies (51-60)  
  12G. AFI's 100 Years 100 Movies (61-70)  
  12H. AFI's 100 Years 100 Movies (71-80)  
  12I. AFI's 100 Years 100 Movies (81-90)  
  12J. AFI's 100 Years 100 Movies (91-100)  
  12K. 1997 List of AFI's 100 Years 100 Movies (Part 1)  
  12L. 1997 List of AFI's 100 Years 100 Movies (Part 2)  
  12M. 1997 List of AFI's 100 Years 100 Movies (Part 3)  
  13A. Briscola  
  13B. Briscola Rank of Cards  
  14. 2004 Talby Awards For Sales  
  15. Don't Let This Happen To You!  
  16. Messages  
  
  
  Tools  
 

   More Pearls of Pan From The Pan Man!


I hope you have all enjoyed your Introduction to Panguingue.  In this talk, I would like to Introduce some basic maneuvers that will give you that edge to play with the seasoned Pan Player.  We will concentrate on Splitting Melds, borrowing from Melds, Manufacturing Pays, and doing Grand Switches.  These specialty moves are necessary in order to play Pan correctly.

1. Splitting Melds - If we have a meld run of numerous cards, for example J, 7, 6, 5, 4 of Diamonds, and you pluck from the deck a 6 Diamonds -- you can split the meld into 2 melds.  You now have J, 7, 6 and 6, 5, 4 of Diamonds.  Always keep in mind that the object is to go out by melding 11 Cards -- any card that helps you reach that goal is valuable.

2. Borrowing From Melds - As the rules states, you may borrow from a meld as long as you leave a valid meld.  For example if we have 2, 3, 4, 5 of Clubs and we are able to use or pluck a 2 Hearts from the Draw and we are holding a 2 Spade in our hand, we can drag the 2 Hearts to the Meld Zone, move the 2 Clubs to the new meld, and add the 2 Spade from our hand to form a new meld. Now we have a new meld of 2's that can be built upon if more 2's come to us.

3. Manufacturing Pays - The best type of borrowing from Melds, is when they lead to pay Conditions.  For example, you have melded K, Q, J of Spades (Which gave you 2 chips from each player) and a 7 Spade is forced onto you. You also have a 7 Heart in your hand.  You pick a 7 Club on a future turn.  What do you do?  You take the 7 Spade from the K, Q, J run and meld the 7 Spade, the 7 Club, and 7 Heart from your hand, to form a new meld which collects one chip from every player.  One of the biggest mistakes new players often do is put down cards to runs that are limiting their possibilities of pays.  For example, you meld 6, 7, J Spade and you have a 5 Spade in your hand.  Don't put the 5 Spades Down!  Why?  Suppose another 5 Spades comes off the deck and you take it -- now you have 5, 6, 7, J Spades on board and a 5 Spades in your hand.  If another 5 Spades comes to you -- you now have manufactured A Bong!  4 Chips from every player!

4. The Grand Switch - This is when you have 3 Runs that can be converted to 3 Sets.  For example you have A, 2, 3 of Clubs, A, 2, 3 of Spades, A, 2, 3 Diamonds and you pick an Ace and you have a 3 Clubs in your hand -- What will you do?  YOU WILL GO OUT by switching the cards into Sets -- A, A, A, A    2, 2, 2   3, 3, 3, 3.  The other players will be impressed and mad at the same time!

Lets see how you do with these little Pearls of Pan....Happy Plucking to All...

TNPanMan


 

                                   

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