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Digi-Battle
Rules
[Anything in brackets like these are something I've put
in that Bandai didn't bother putting in any of the starter rule inserts]
A. Set-Up
Note: 2 sets of 30 card decks are required to play Arena
rules.
1. Each selects a Rookie card from the deck, and places it face down on
the Duel Zone.
2. Each shuffles their remaining 29 cards, deals himself or herself 10,
and places the remaining 19 cards face down Online.
3. Each turns over the Rookie card on the Duel Zone.
Players now see which card their opponent has played note it's BATTLE TYPE:
(Red), (Green), or (Yellow). They then refer to the chart on their card
showing the amount of DIGIMON POWER they can blast at that type of opponent.
As you learned from playing STREET Digi-Battle, the player that displays
the higher amount of Digimon Power has the advantage.
The players now review the 10 cards in their hand and consider strategy.
To increase the amount of Digimon Power you can blast at your opponent,
you'll probably want to Digivolve to the next level. Proceed to the DIGIVOLVE
phase.
Tip: When you have played Arena Digi-Battle several times and
have become familiar with the rules, you can advance to creating your own
customized battle deck! You can create battle decks using any 30 cards you
choose, as long as you do not have duplicates. Collect
and trade cards for high performance. Learn the Digimon "family trees" that
Digivolve to the most powerful cards. (Hint: To find "family
trees" notice the backgrounds behind the Digimon.)
B.
Digivolve
Both players review their hands, and if they have a card that Digivolves
their Digimon to the next level, they may place it face down on the DIGIVOLVE
ZONE. This new next-level card must show the name of the Digimon currently
on the Duel Zone in its DIGIVOLVE REQUIREMENTS box, and you must be prepared
to fulfill any other Digivolve Requirements stated there.
1. Flip a coin to decide who goes first.
2. Player who goes first turns over the card on the Digivolve Zone and
places it face up on top of the card on the Duel Zone.
3. Player completes turn by fulfilling any Digivolve Requirements shown
on the next-level card.
For example:
Digivolving from Rookie to Champion requires moving
1 or 2 [or 3] cards from Online to Offline as "payment."
(See example below.) [Due to the fact that this site is running out of space,
the examples in the rules aren't given. I might add them
in later if I can]
Digivolving from Champion to Ultimate or from Ultimate
to Mega requires that you either:
a) Place a DIGIVICE Power Option* card on the POWER
PORT, or
b) DNA Digivolve, which means you must play 2 lower-level
cards instead of 1. You do this by placing the
second Digimon (the one not showing
on the Duel Zone) face up on the Power Port when you turn over the
next-level Digimon
on the Duel Zone.
*Note: There are two other Power Option cards that can be used
in the Digivolve Phase. They are ULTRA DIGIVOLVE and DIGIVOLVE TO CHAMPION.
See instructions in the EFFECTS section of each card for use. [Bandai never
edited the rules insert from the orignal one for Starter 1. There are much
more than 2 cards that can be used.]
After the first player has finished Digivolving, the second player notes
any changes in DIGIMON POWER, and may respond by either:
4. Digivolving as shown above, or
5. Deciding not to Digivolve and saying "Pass." If the player has a card
face down on the Digivolve Zone, he [or she] must move it Offline, in other
words "Use it, or lose it."
If a player does not have a card in hand to Digivolve [or a card that they
can play, and want to play, in the Digivolve Phase], he or she must pass.
If both players do not have cards in hand to Digivolve [or can play, and
want to play, in the Digivolve Phase], proceed to the BATTLE phase.
You may only Digivolve one level per Duel. After each player has either
Digivolved or passed, the Digivolve phase is over. Proceed to the Battle phase.
C.
Battle
Starting with the winner of the coin toss, players now take turns playing
POWER OPTION cards on the POWER PORT, one card per turn. Each Power Option
card has an EFFECT that you can use to try for an advantage over your opponent.
Some Power Option cards have Use Requirements attached to their Effect.
You must complete these Use Requirements as part of your turn for the Effect
to come into play. Keep track of how the dueling Digimon's relative strength
changes with each card played, as shown by comparing DIGIMON POWER.
Continue taking turns until a player runs out of Power Option cards to
play, or decides to stop playing them, and says "Pass." The other player
may continue to play Power Option cards until he or she runs out of cards
or decides to stop.
When the play stops, the player displaying the most Digimon Power wins
the Duel.
Winner scores points depending on the Digivolve Level (Rookie, Champion,
Ultimate, Mega) of the defeated opponent, as shown in the SCORE section
at the bottom of the winning card.
Winner adds the new points to his [or her] score counter.
Winner keeps all Digimon on the DUEL ZONE. Defeated player sends all Digimon,
except the Rookie, OFFLINE. Both players send all Power Option cards Offline.
Winner goes first in the next Duel.
In the event of a tie, all Digimon remain on the Duel Zone and all Power
Option cards are sent Offline. No points are scored. Winner of the previous
Duel (or of the coin toss) goes first in the next Duel.
The first player to score 1000 points (or a lower number agreed upon by
the players before starting) wins the game.
D.
Regroup
First, you must restore your hand to 10 cards by drawing from the ONLINE
deck. Players may discard as many cards from their remaining hand to OFFLINE
as they wish, and draw as many new cards from the Online deck as needed to
restore their hand to 10 cards. (This is the only time when you may restore
your hand.)
When there are not enough cards remaining in the Online deck to restore
your hand to 10 cards, draw down to zero, then send ALL the cards on your
side of the board, except the Rookie, Offline. Shuffle them and place them
face down Online. You may then draw as many as needed to restore your hand
to 10 cards.
Note: If at any time during play the number of your Online cards
goes down to zero (either by your action or your opponent's), you must send
ALL the cards on your side of the board, except the Rookie, Offline. then
shuffle them and place them face down Online before resuming play.
At this point, the players have the option of changing their Rookie (if
they have one showing on the Duel Zone). To set up a change, place the new
Rookie face down on top of the old Rookie. (The old Rookie remains under
the new Rookie.) If you have a Champion card with the Requirements to Digivolve
your new Rookie to the next level [*see below], place it face down
on the Digivolve Zone. When it's your turn, you'll turn over both the new
Rookie and the Champion in the Digivolve Zone, and you'll send the old Rookie
Offline.
Players may prepair to Digivolve any Digimon on their Duel Zone by placing
the next-level card (with the correct Digivolve Requirements) face down on
the Digivolve Zone.
Winner of the last Duel initates ['initates' would mean "goes first in"]
the new Duel by starting at step #2 of B. DIGIVOLVE. If the last Duel
ended in a tie, the player who went first last time initates the new Duel.
Tip: Take time to become familiar with your Digimon. They each have
a unique personality. Many of them have Special Abilities, and some of them
have powerful Special Effects that you can use to your advantage in DIGIMON
DIGI-BATTLE!
[* The rules say 'If you have a Champion card with the Requirements to Digivolve
your new Rookie to the next level,...'. That rule in perticular is a little
off since Bandai never updates the rules. Take Goburimon for example: Goburimon
can DNA with Snimon (Champion) to Tekkamon (Ultimate). The 'next level' would
seem to indicate that the levels go from Rookie to Champion, but then Digivolving
from Goburimon to Tekkamon should be banned because it's from Rookie straight
to Ultimate. The fact that it isn't means that something is messed up in the
rules, and it also effects how you use Digivolve cards like Shining Digivolution
and Ultra Digivolve.
I'll be putting up a supplimental rules list that fills in all the
holes in the current rules based on things printed on various Digi-Battle
cards, common sense, and the original Hyper Colliseum rules that's currently
being translated by a friend of mine that reads Japanese (Hyper Colliseum
is the orignal Digimon card game from Japan. Digi-Battle is a watered-down,
altered version of Hyper Colliseum. Basicaly, Bandai America messed up the
orignal game, and now we have problems like this...).]
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