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MAGICKAL

ARCHETYPES

The realm of magick is vast and diverse, as are its practitioners; Nearly all practitioners of the mystic arts can be classified by the specific type of magick they study/practice:

  • ALCHEMIST Practitioner of chemical transmutation of base metals into gold, the discovery of the panacea, and the preparation of the elixir of longevity
  • AUGURIST Practitioner of Divination; Fortune-Telling; Predictions, Prophecies and Omens
  • CONJURER Practitioner of Summoning/Conjuring; Summoning of beings from other plains
  • ENCHANTER Practitioner of Enchantments; Charms & People mostly, sometimes Places
  • ILLUSIONIST Practitioner of Illusory Arts; Glamours, False Imagery
  • MAGE Journeyman Wizard or Sorcerer; Jack-of-all-trades; Studies all magickal practices
  • MAGICIAN Practitioner of Sleight-of-hand; Showman; Trickster; Adept in minor magic
  • NECROMANCER Practitioner of Necromancy (magic of the dead); Raising the Dead, Zombification, Soul Entrapment, Soul Enslavement
  • THAUMATURGIST Practitioner of Miracles; Healing, Restoration, Cures & Remedies
  • WIZARD/SORCERER Master Practitioner of all Magickal Arts; Wizards are Masters by constant study, Sorcerer are Masters by innate ability combined with experience
  • MAGE-LORD (UNIQUE) Master Wizard or Sorcerer charged with protecting their realm of existence from catastrophic forces; also maintains order within the magickal community, between the separate factions; Oversees the Council of Magi

ASTRAL PROJECTION

Ability to send your "essence" (i.e. soul, spirit, anima, etc.) out of your physical body and into other plains of existence; Magickal counterpart to the Psionic Ability of the same name

ALCHEMY

AUGURY

AUTOMATION

  • Animate Image: Can create 3-d holograms from 2-d images
  • Elemental Creation: Creating elements (earth, fire, water or air) from nothing

CONJURING

  • Exorcism: The ability to exorcise entities (e.g. spirits, demons, etc) that possess a person or animal
  • Summoning: The ability to summon creatures from other planes; Can request one task from each entity before they leave
DEFENSIVE MAGICK
  • Magic Domination: The power to force other wizards to cast spells the way you want them to
ENCHANTMENTS
  • Enchantment: Imbue an item with a spell that is released at will
  • Magic Creation: Imbue beings with magical powers
ILLUSION
  • Illusory Invisibility: The power to appear invisible.
  • Illusory Duplication: Creates exact illusionary copies of the character.
  • Illusion Casting: The ability to create illusions that appear solid and life-like. Characters with this power also generally have light control and emission. Illusions can mimic any power (but not the power's effects)
NECROMANCY
  • Undead Control: The ability to take temporary control of undead beings.
  • Zombie Animation The ability to revive dead bodies to act as your mindless slaves, Zombies are physically weaker then they were in life and are immune to psionic attacks, sonics, and toxins.
  • Forced Reincarnation: The ability to hold a spirit after death and implant it in another body.
  • Spirit Storage: The ability to store and communicate with spirits, immune to possession by them.
OFFENSIVE MAGICK
  • Magic Transferal: Transfer one person's magic powers to another being
  • Magical Control: Amplify, Manipulate, reduce or negate magic
  • Magic Vampirism: Drain magic from objects, spells or beings to strengthen yourself either physically, mentally, or magically
  • Power Simulation: The magic version of a normal power (Ie. Phoebe Halliwell's levitation)
  • Spirit Vampirism: Drain the energy from people souls to increase your strength, stamina and psyche
SPELLCRAFT
  • Reality Alteration: Alter either what is about to happen or what is currently happening, intense concentration required for any great feat.
  • Mind Transferal: The ability to transfer your mind into several different individual bodies, each acting like and believing him/herself to be the real one
THAUMATURGY
Updated: 09 August 2006
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