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PHYSIOLOGICAL [Part 2]
ACTIVE ABILITIESPowers & Abilities that require conscious activation by the User (Most offensive powers)
STATIC ABILITIESPowers & Abilities that function without activation by the User (Most defensive powers)

PLANT-BASED

  • PLANT CONTROL Ability to communicate with & control plants, also giving them movement and rudimentary intelligence.
  • PLANT GROWTH Ability to boost growth in plants immensely usually paired with plant control
PLASMA-BASED
  • PLASMA CONTROL Ability to manipulate existing plasma energy, and counter some plasma-based attacks
  • PLASMA GENERATION Ability to generate & manipulate plasma energy; Able to focus plasma energy into powerful beams, usually from hands or eyes; Also able to create plasma fields which can have up to two of the following effects: Light, Heat, Flame, Hard Radiation, Magnetism, Electricity; These effects are less intense/less powerful than the actual plasma energy that is generated [VIRIDIAN]
REPLICATIONAbility to create an exact replica of one's self; Number of replicants is usually minimal, as hive-consciousness is stretched as the number of replicants grows; Average replicants: 8-12 [MIRROR]
RESIZEAbility to shrink or grow at will; Often limited to one direction (e.g. You can shrink, but can’t enlarge past original size)
SENSORY ALTERATION/
ENHANCEMENT
  • ABNORMAL SENSITIVITY Affects only ONE of the five senses; Enhancement enables User to either see/smell/touch/taste/hear things humans normally can't, but costs the User ‘normal’ use of that sense (e.g. Infrared Vision but no normal vision; Hyper-hearing but no normal hearing; etc.)
  • ENHANCED PHYSICALITY Metahuman level of agility & reflexes (e.g. dodge some projectile weapons; inherently agile, as if Olympically trained; etc) [ETHERIAN; PAYNE]
  • ENHANCED SENSES One or more of the five senses are increased (e.g. able to see great distances or see in the dark; able to track scents like animals; etc.)
  • ENHANCED DETECTION
    • ENERGY Ability to detect energy either of a specific kind or all varieties [CRIMSON FIST'S Gauntlet]
    • EXTRA DIMENTIONAL Ability to sense when beings or objects are from another dimension
    • LIFE FORCE Can identify the presence of life forms and their nature (e.g. human, mutant, squirrel) [CRIMSON FIST'S Gauntlet]
    • MAGICK Ability to detect the use of, enchantment by, or static presence of Magick; Advanced Users can distinguish different Magick users from one another
    • POWER Ability to detect specific powers
    • PSIONIC Ability to detect individuals with psionic abilities, or the usage of psionic abilities [CRIMSON FIST'S Gauntlet]
    • WEAKNESS Ability to sense your opponent’s vulnerabilities & weaknesses (e.g. susceptible to Mind Control; vulnerability to Water; blind-spots in Hand-to-Hand combat; etc.)
  • HYPER-AWARENESS Likened unto having a ‘sixth sense’; Appears to be a combination of powers (Enhanced Senses, Enhanced Detection, Radar/Sonar, etc.); Acutely conscious of immediate surroundings, usually within a specific radius, ranging from 5 to 50 feet; Specifically, User could tell how many people are in the immediate vicinity, with their vital statistics, the temperature, the exact dimensions of indoor locations, etc.
  • RADAR SENSE Ability to produce energy waves within a specific radius (ranging from 50-150ft) & interpret returning waves that encounter any solid mass (i.e. can detect a car without having to actually see the car); Can be deflected/inhibited by some materials
  • SENSE ALTERATION Ability to amplify or negate senses in Self and/or others
  • SONAR SENSE Ability to produce sound waves within a specific radius (ranging from 25-100ft) & interpret returning waves that encounter any solid mass; Can be deflected/inhibited by some materials or soundproofing devices
  • TRACKING Ability to track another living being as if they were tethered together; Proximity increases Tracking ability exponentially; Likewise, greater distances can inhibit or effectively counter ability; Can only track one being at a time [CRIMSON FIST'S Gauntlet]
SHADOW-BASED
  • SHADOWCAST Ability to create & manipulate ‘shadows’ even in conditions that render this impossible (i.e. darken a large area in direct sunlight); Strength of shadow field ranges from Dark (midnight) to Pitch Black (zero visibility; light unable to pierce field)
  • SHADOWFORM Ability to become a sentient shadow-based being; Can traverse through shadows in this form (similar to Spacefolding Teleporters); Unnatural or Mystical Light can cause the User to revert to original form from shadowform
  • SHADOWJUMP Ability to travel from shadow to shadow, similar to Spacefolding Teleportation; This doesn’t grant the User the ability to control, generate or become part of the shadows
  • SHADOWSHAPE An advanced type of Shadowcasting; Ability to form & control 2-dimensional solid shadow constructs; can see through these construct’s 'eyes'; Number & duration of the shadow beings are based on the User’s skill or level of Light-based attacks
SOUND-BASED
  • HYPNOTIC VOICE Ability to put a person or persons into a trance through voice
  • SONIC BEAM Ability to create & project compressed soundwaves into an energy beam of varying destructive capability
  • SOUND CONTROL Able to manipulate existing soundsl; Can mute noises totally or increase them to the point of doing physical damage
  • VIBRATION CONTROL Able to increase or decrease vibrations, causing earthquakes; Can also distort voices; In very rare cases where the subject has great control and training the ability to adjust the vibrations of his own atoms, enabling him/her to phase
  • VIBRATION GENERATION Similar to Vibration Control, only with the added ability of generating vibrations
  • VOCAL MIMICRY Able to duplicate any sound though voice
SUPERSPEEDPerform tasks at an increased speed. At lower levels movement can be less than double normal speed, at higher levels a person can break the sound barrier, or even travel faster than light
SUPERSTEALTHAbility to remain undetected by most normal means (e.g. silent footfalls across dry leaves, undetectable by most electronic tracking devices, can ‘disappear’ in plain sight, )
SUPERSTRENGTHSelf-explanatory; Strength levels can range from ‘having the strength of ten men’ to rivaling mythological deities [ECLIPSE, Hero]
TRANSMUTATION
  • ANIMORPH Ability to take on the form & function of animals, while retaining human-level intelligence; Ranges from Single Animal, Specific Animal Class (e.g. all felines), or All Animals; Limitations based on size can occur [WAREKATT]
  • METAMORPH Ability to take on nearly any form imaginable; Retains original consciousness; Size limitations often do not apply
  • POLYMORPH Ability to take on shape of objects, but not necessarily their function (e.g. can look like a lamp, but can’t conduct electricity nor light up); Limitations based on size can occur
  • MIMIC Similar to Shapeshifters; Can not only take on form & function of other other humans, the Mimic can also duplicate Metahumans and their metahuman abilities for limited periods
  • ALCHEMIC TRANSMUTATION Advanced transmutation; Ability to alter the elemental composition of organic & inorganic items; Examples: Lead into Gold, Oxygen into Nitrogen; Transmutating the composition of living organic beings will inevitably lead to Death (e.g. changing the Iron in a person’s blood into Mercury, etc); This transmutation usually requires tactile contact [LONGEARS]
  • MINOR TRANSMUTATION Ability to enact mutation of objects within natural parameters; For example, User can transmute water into vapor, but can’t turn the water into mercury; Or, User can turn wood into rock (petrified wood), but can’t turn the wood into gold; This transmutation requires tactile contact
  • MOLECULAR TRANSMUTATION Ability to alter the form, function, chemical & elemental composition of all things at a subatomic level ((This should be considered a RARE POWER, on par with a TYPE V QUANTAKINETIC; Please consult the GameMaster before choosing this power))
  • OMNIMORPHIC METABILITIES Metahuman abilities change within a specific time period; Little to no control over type of metahuman ability the User gains [MAXIMORPH]
  • OMNIMORPHIC RECALL Ability to recall (i.e. use) any previously held metahuman ability granted by Omnimorphic Metabilities trait, for a limited duration; Possible to recall several previous metabilities at once [MAXIMORPH]
  • SHAPESHIFTER Limited Metamorph; Can only change into other humanoid forms
VISION-BASED
  • CIRCULAR VISION 360-degree vision; Usually accompanied by deformed or grotesque-looking eyes
  • FROST VISION Ability to generate varying levels of cold, ranging from the chill of an air conditioner to sub-zero temperatures; Can freeze living beings in manner similar to liquid nitrogen; Can alter dispersal pattern from wide to narrow
  • HEAT Vision Ability to generate varying levels of heat, ranging from the warmth of a heat lamp to the intensity of a high-powered laser beam; Can alter dispersal pattern from wide to narrow
  • MACRO/Microscopic Vision Ability to see at varying levels of magnification (e.g. able to see great distances with high level of detail, or able to see atomic or subatomic particles)
  • TRUE SIGHT Ability to see through disguises, illusions and other visual phenomenon
  • X-RAY VISION Ability to see through objects
WEATHER CONTROLManipulation of natural weather patterns
Updated: 09 August 2006
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