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Vengeur_Snake's advice to cheat under the 1.10 patch Consultez nos stats


Vengeur_Snake'advice

His message:

"I wonder why the attributes like smite, energy shield...(which are not the ama's attributes) are classified under Charge when they can be under Non-Class skills (so unlimited and more powerfull with synergies)"

Other chars attributes...

In "Skill" ,

Rather than use " Charged skill" to add other chars dkilld on yours, rather use the "Non-Class Skill" this will add them to your own list of attributes.

  Number 

Skill

 Level 

 97

 Smite

63

58

 Energy Shield 

63

103

Thorns

63

114

Holy Freeze

63

They will be unlimited like a normal attribute and with a maxi Level as they'll benefit of the  XX plus to the skill and could be upgraded to 99.


"Smite" in duel
 
 Message
 
Another trick for those who "Smite" in duel
 
There's not much which increases the "smite" damages and as it hits everytime it's useful to increase them, of course you have "Holy Shield" (Lvl max 99) and  "Concentration"  Lvl max : more than 999, yes it's possible (I don't know if it works if it's higher than Lvl 99) but for that you put a socketed itemi "aura when equip ( 113  ) Lvl 63 " and even on all the gems of the item.) the last trick which upgrades your damages is the strength (boost it up to 5000  more for strength it will increase your damage considerably).
 
 
HYPER attack speed in positive for a Druid
 
Message
 
I tried all possible for hyper speeds (run et attack) and I found a super trick, very useful!!! But it only works for the Druid, I know it's a pity for the others (I tried with other chars but it doesn't work) so that's it:
 
On a socketed weapon, 5 (or +) I've put the stats, the  "nv attack speed %" up to the max (97) ad "nv Run/Walk Speed %"
(once on the weapon  + 5 jewels) and when I became a wolf or a bare, my chars didn't move (in fact he didn't attack anymore) I found it strange and I hit the monster (which died instantly...)
which means that Diablo doesn't shows that the Druid attacks but he does and its attack speed is phenomenal !!!
 
!!! WATCH OUT !!! more than 6 time "nv attack speed %" and "nv Run/Walk Speed %" Diablo bugs so don't put too many...
 
I've tried to put some elsewhere but the speed didn't change (tests with less speed...) so 6 times on a weapon = HYPER speed in positive.
 

Useless adds for Vengeur_Snake
 
Message
 
I will tell you here what's useful or not to put on a PvP in Open. You may find ridiculous to read this, but I changed chars with Rirou on B.Net and I found plenty of useless attributes (Regards to you Rirou).
 
 
1. Absorb - In fact here it's all useful. Personaly I don't uste the % (except for magic absorb % )
 
2. Attack - Attack Rating, attack rating Against Demon and attack Rating Against Undead  are useless and if you want more attack, boost your dexterity.
Attack vs Monster Type is useless. Fire Explosive Arrow or Bolts and  Fire Magic Arrow or Bolts not useful (if you do that use the ama's skills). Hit Causes Monster To Flee% is useless you only kill monsters...
 
3. Damage - Avoid elementary damages (exept if you reduce the resistance of your ennemy) and if you do only choose one or two kind. You will, that way, economise some place. It's not necessary to have a lot of damages. 100K of physical dmg is enough and add the same  in elementary (+magic if you wish).

Attacker Takes Damage Of / Attacker Takes light dmg Of  are useless (too few dmg possible and you must be touched so that your ennemy gets small dmg in return . Damage to demon/undead/Monster type  are useless as well you only kill monsters.
 
4. Defence - Defense is useless in 1.10 duels (prefer the NV) put 2047 to all your items, it's sufficient.
Reduce Monster defence per hit  useless because the defense is not necessary.
 
5. Extra - Nothing useful EXCEPT increased sockets for the oversocketing.
 
6. Other - Bonus To attack Rating%    See    2.Attack
Chance to reanimate Target    No use and you lag in the end
Half Freeze Duration    no use (Cannot be frozen)
Heal Stamina + % no use
Hit blinds Target   Does not work on players
Indestructible  the items are undestructible 
Life after each demon kill   no use against a player
Mana after each kill     prefer a good mana regenarating
Max Durability%     Item indestructible
Prevent Monster Heal / rest in peace no use against a player
Slower stamina drain%    see above.
 
7. Passive - All is useful
 
8. Pierce - All is useful
 
9. Reduce - Dmg reduce by / Magic dmg reduce by  no use (absorb for the magical and in % for the physical)
Poison Length Reduced By %      prefer the NV absorbs.
 
10. Resist - All is useful
 
11. Skill - All skills /charged skill/ Elemantal skill /skill levels /skill on kill/ skill on level up / skill tab levels  are useless.
 
12. Speed - All is useful
 
13. Stats - Max stamina isn't useful
 
14. Steal - All is useful
 
15. ByLevel / By time - See the above catégories.
 
16. NotVisible
Cold length    no use
Current durability   idem (indestructible)
Double herb duration  just to keep cool!!!...
Extra blood  (just for the fun)
Extra Charge (no charge)
Level requirements ( char lvl 99)
Light color (no use)
Max durability (indestructible)
Passive Summon resist  (you'll be lonely on duel!!!)
Poison length  (no poison)
Quest item difficulty  (no use)
TimeDuration   what is it ??
Value  we don't sell items

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