|
|
| . I M P O R T A N T - N O T I C E . | | This is a text-based Digimon RPG - that means, you must write things via your keyboard on a message board and you will be posting and reading. The instructions that follow were written for a text-based Digimon RPG, are sole intellectual property of this text-based Digimon RPG, and if they are found elsewhere (along with any other pages), please report their asses so I can kill them. The most important thing that you must know, however, is this:
THERE IS NO 'PLAY' BUTTON PROCEED WITH CAUTION | | T E C H N I C A L . I N F O R M A T I O N | | Scattered across the pages listed below are all of the rules that you need to understand -- or at least pretend to understand -- in order to comprehend how the game functions. If you don't want to read some of them, like the stat modifiers and all that, it's perfectly acceptable, as many of these are administrative functions and chronicled here so you can do the math yourself and point out when I fail at math. Because I nigh failed pre-calculus just for all of you. And... to preserve my own sanity. Much of the technical information here is actually information that serves a purpose as guideline rather than hard-and-fast rules. Restrictions placed on the site are for those who need them, and because -- I'll be honest with you -- I personally feel a sense of accomplishment to watch something tangible like stats and attack damages increase. So, though all information on your profiles will be done according to the mathematics present here, you are -- by and large -- free to do as you please with regards only to sensibility. | | R E L E V A N T . P A G E S | . Gaining Stats For information on the oft-asked question, "So... now what?" . Modifiers How attacks correlate to different stats; what Attributes contribute to . Stat Distribution General rules concerning how stats can be distributed to benefit your Digimon . Damage Calculation Take my advice and don't even bother; it's the basic mathematics that determine how much damage baseline your attacks will do at all levels of your Digimon's development. They can be further modified by Elemental information. . Special Moves A Digimon's trump cards; special attacks; ability to shoot awesome out of their eyes . Virtue / Vice A rundown of the Virtues and Vices you can select when you create a character. . Alignments The potential 'alignment' options that your character can cull from to lay out their general dogma. . Destiny Levels General overview of major things rising in Destiny Levels will get you |
|
|