| Final Fantasy 8: Guardian Forces |
| Quenzacotl |
 | Attack: Thunder Storm Element: Thunder Location: From Squall's Study Panel in Balamb Garden A Bolt of Lightning Strikes the Ground and the Thunder Bird Quenzacotl rises from it, it blasts all enemies repeatedly with lightning causing thunder damage. Quenzacotl will be with you from the beginning of the game and will build levels rapidly, making it a an important GF throughout the game. | Abilities | | HP-J | Card Mod | | Vit-J | Mag+20% | | Mag-J | Mag+40% | | Elem-Atk-J | SumMag+10% | | Elem-Def-J | SumMag+20% | | Elem-Defx2 | SumMag+30% | | Magic | GFHP+10% | | GF | GFHP+20% | | Draw | Boost | | Item | T Mag-RF | | Card | Mid Mag-RF | |
| Shiva |
 | Attack: Diamond Dust Element: Ice Location: From Squall's Study Panel in Balamb Garden An Ice Shard raises from the ground and the ice goddess Shiva breaks out from inside. She blasts all enemies with an ice wall and it breaks causing ice damage. Shiva, like Quenzacotl, will be with you from the beginning of the game and although not as strong as Quenzacotl, Shiva is a quality addition to your GFs being able to cause high damage to most enemies. | Abilities | | Str-J | Vit+20% | | Vit-J | Vit+40% | | Spr-J | Spr+20% | | Elem-Atk-J | Spr+40% | | Elem-Def-J | SumMag+10% | | Elem-Defx2 | SumMag+20% | | Magic | SumMag+30% | | GF | GFHP+10% | | Draw | GFHP+20% | | Item | Boost | | Doom | I Mag-RF | |
| Ifrit |
 | Attack: Hell Fire Element: Fire Location: Defeat Ifrit in the Fire Cavern Ifrit bursts from the ground in a rage of fire, then is carried into the sky by a meteor which he proceeds to pound down onto all enemies engulfing them in fire. Of the three starting GFs Ifrit is by far the strongest and will be your strongest for quite some time, Its Strength and Abilites are vital in the game for solid physical attacks and its fire elemental attack is one of the most powerful GF moves in the game. | Abilities | | HP-J | Str+40% | | Str-J | Str Bonus | | Elem-Atk-J | SumMag+10% | | Elem-Def-J | SumMag+20% | | Elem-Defx2 | SumMag+30% | | Magic | GFHP+10% | | GF | GFHP+20% | | Draw | GFHP+30% | | Item | Boost | | Mad Rush | F Mag-RF | | Str+20% | Ammo-RF | |
| Siren |
 | Attack: Silent Voice Element: Non Elemental (Causes Silence) Location: Draw from Elvoret or Tri-Point Siren plays her harp and all enemies are beat with sound waves causing non elemental damage and dealing the silence status effect. Siren has the lowest attack in the game and it doesn't prove very useful against bosses, although it is handy to use against normal enemies that use alot of magic. | Abilities | | HP-J | HP+80% | | Mag-J | Mag+20% | | Hit-J | Mag+40% | | Abilityx3 | Mug | | Magic | Enc-Half | | GF | Enc-None | | Draw | GFHP+10% | | Item | GFHP+20% | | Darkside | GFHP+30% | | HP+20% | Time Mag-RF | | HP+40% | ST Mag-RF | |
| Diablos |
 | Attack: Dark Messenger Element: Non Elemental (Halves Enemies HP) Location: Summon with the Magic Lamp and defeat him A Black Ball of Matter decends from the Sky and Diablos appears from within it. Diablos takes hold of the Ball of Matter and flings it down onto all enemies cutting there HP by a certain percentage. One of the main uses of Diablos is the Mug ability, which enables you to steal items from enemies. | Abilities | | HP-J | Card Mod | | Vit-J | Mag+20% | | Mag-J | Mag+40% | | Elem-Atk-J | SumMag+10% | | Elem-Def-J | SumMag+20% | | Elem-Defx2 | SumMag+30% | | Magic | GFHP+10% | | GF | GFHP+20% | | Draw | Boost | | Item | T Mag-RF | | Card | Mid Mag-RF | |