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Waynes Pan Padwaynespanpad@groups.msn.com 
  
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  1A. Wayne's Pan Pad Main Welcome Page  
  1B. Panamania: The Game of Panguingue (Pan) For the PC V1.0  
  1C. Panamania: The Game of Panguingue (Pan) For the PC V1.0  
  2A. Pearls of Pan From The TNPanMan!  
  2B. More Pearls of Pan From The TNPanMan!  
  2C. Pearls of Pan From The TNPanMan: Hand #1  
  2D. Pearls of Pan From The TNPanMan: Hand #2  
  2D. Pearls of Pan From The TNPanMan Hand #3  
  2E. Pearls of Pan From Mac James The First Pan Man! (Intro)  
  2F. Playing Pan With Mac James Hand #1  
  2G. Playing Pan With Mac James Hand #2  
  2H. Playing Pan With Mac James Hand #3  
  2I. Playing Pan With Mac James Hand #4  
  2J. Playing Pan With Mac James Hand #5  
  2K. Playing Pan With Mac James Hand #6  
  2L. Playing Pan With Mac James Hand #7  
  2M. Playing Pan With Mac James Hand #8  
  2N. BONUS FEATURE Beginner's Pan Test  
  2N. BONUS FEATURE Advanced Pan Test  
  2N. Beginners and Advanced Pan Test Answers  
  2O. SPECIAL POEM: Pan By PanManiac  
  3A. Online Panguingue (Pan) Rules -- Please Read  
  3B. Panguingue (Pan) Rules From United Playing Card Company  
  3C. Online Panguingue (Pan) Rules At Pleasure Pan Palace  
  3D. Bay 101 California Card Casino Rules  
  4A. A-K Glossary of Poker Terms From The Bicycle Casino  
  4B. L-Z Glossary of Poker Terms From The Bicycle Casino  
  4C. Panguingue Glossary of Common Terms  
  4D. Dictionary of Pan Lingo (Funny Words)  
  5. Panguingue Card Game Shots  
  6. Pleasure Pan Palace The Panguingue Blog  
  8A. Card Games and Games Software  
  8B. Thanos Card Games Part I  
  8C. Thanos Card Games Part II  
  8D. Thanos Card Games Part III  
  8E. Thanos Card Games Part IV  
  8F. FREE Great Utility Software  
  9. Books On Pan  
  10A. Rod Serling's Night Gallery Paintings (Season One and Two)  
  10B. Rod Serling's Night Gallery Paintings (Final Season)  
  10C. Tom Wright's Paintings For Night Gallery  
  11. Best Picture 1928-2007  
  12A. AFI's 100 Years 100 Movies (1-10)  
  12B. AFI's 100 Years 100 Movies (11-20)  
  12C. AFI's 100 Years 100 Movies (21-30)  
  12D. AFI's 100 Years 100 Movies (31-40)  
  12E. AFI's 100 Years 100 Movies (41-50)  
  12F. AFI's 100 Years 100 Movies (51-60)  
  12G. AFI's 100 Years 100 Movies (61-70)  
  12H. AFI's 100 Years 100 Movies (71-80)  
  12I. AFI's 100 Years 100 Movies (81-90)  
  12J. AFI's 100 Years 100 Movies (91-100)  
  12K. 1997 List of AFI's 100 Years 100 Movies (Part 1)  
  12L. 1997 List of AFI's 100 Years 100 Movies (Part 2)  
  12M. 1997 List of AFI's 100 Years 100 Movies (Part 3)  
  13A. Briscola  
  13B. Briscola Rank of Cards  
  14. 2004 Talby Awards For Sales  
  15. Don't Let This Happen To You!  
  16. Messages  
  
  
  Tools  
 
 
PEARLS OF PAN FROM THE TNPANMAN
The Programmer's Question
Hand #1


Your Hand:       2C  5 7H  7C  7S  7S  QQQH  KC


 

Here is a hand that is similar to a question I received from a Card Game Programmer -- Let us see if we can help him out and provide a simple example for my Patrons -- lets play some Pan!  Let's first evaluate the hand to see if it is worth playing THIS IS THE MOST IMPORTANT DECISION.  This is a very nice hand to play because it has a pay (the 7's) and has at least 7 working Cards (7's and Q's).  A good Pan player is a tight one and will play less hands -- if you are running hot you can usually play anything.  This is a good hand to play.
 
There are 5 players that have declared to play including you -- so there will be 4 payers.  When it is your turn, you pluck a QH and realize that you cannot use it because you need at least 3 of the same suit or 3 different suits to make a meld of the QH (Exception Aces and Kings) -- so you have to to throw it in the muck for the next player to have the Option.  If you don't get a hit to this hand and someone goes out before you get down -- you will be peckered holding those 7's!  But on our next turn we pick a QC and therefore meld QC QD QH and 7H 7C 7S and call for One Chip (for the 7's of at least 3 different Suits which is a Pay Condition).  We hold back the other QD and other 7S because if it doesn't pay us anything -- why show the table how FLAT we are?  We discard the 2C because there is no way that it will play with our other Melds and it is the best discard.  So at this point we have:
 
ON BOARD:
QC QD QH      7H 7C 7S
 
OUR HAND HAS LEFT:
QD  7S  5H  KC
 
The game continues and we catch a QD -- that is a nice Catch!  We drag the QD to our Meld on Board and we add the QD from our Hand and call for One Chip (The program pays you after you discard) because we now have 3 Non-Valle Cards in the same suit (QD QD QD).  Now we have to discard a card to finish our melding.  Do we discard the 5H or the KC?  If you said the KC -- you would be wrong -- Why?  Because the KC plays to the Q's.  If a JC comes along we would go out (with a good one KQJ is a pay run).  We now discard the 5H because the KC can play to the Queens, but the 5H cannot be used with the 7's.  Here is why:  If a 6H came along and you borrowed the 7H on the board to meld 7H 6H 5H, this would not leave a VALID meld spread of the 7's. The 7H 6H 5H would be valid but not 7C 7S 7S.  So the 5H must go. 
 
We now have:
 
ON BOARD:
QC QH QD QD QD     7H 7C 7S
 
OUR HAND HAS LEFT:
KC  7S
 
The game continues and we hit a 7C and meld it to our board.  We discard the KC.
 
We now have:
 
ON BOARD:
QC QH QD QD QD     7H 7C 7C 7S
 
OUR HAND HAS LEFT:
7S
 
We are FLAT in Our Hand -- but the other players don't know it.  We need ONE More hit to go out!
 
We hit a JC -- and here is what we do -- WE GO OUT.  We drag the JC to our Meld Zone and add the 7S from our hand and make these three Melds of 11 cards:
 
ON BOARD:
 
     QC JC 7C     QH QD QD QD      7H 7C 7S 7S

 
There were a total of 5 players in this hand which means 4 payers.  Let us calculate the payout:
 
Here is What We Get For Going Out
 
OC JC 7C.................................................................................No Chips
QH QD QD QD............................................................................1 Chip
7H 7C 7S 7S.................................................................................1 Chip
Going Out....................................................................................2 Chips
 
TOTAL = 4 Chips From each Payer
 
So in chips for Going Out we get 4 X 4 Payers = 16 Chips.
 
So how much did we make during the whole round? -- lets calculate:
 
Amount For Going Out...............................................................16 Chips
Amount Collected from 4 Payers for:
    QH QD QD QD........................................................................4 Chips
    7H 7C 7S 7S.............................................................................4 Chips
Amount of Chips Paid Out to the Other 4 Players......................-5 Chips
Amount of the Ante's (Tops) Collected For Going Out
  (7 Players - 2 Chips For House Take)........................................5 Chips

 
TOTAL COLLECTED FOR HAND.....................................24 Chips
 

 
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